All 24 consonants

Speech Sound Games

Articulation therapy is a numbers game. A child is teaching their tongue a new movement, and like any motor skill it takes a great many correct repetitions before the new pattern beats the old habit — which is why the hard part is rarely explaining the sound, it is getting enough practice to happen.

Every English consonant has a page below: practice words by position, what to listen for, and the games that keep a child producing those words long enough to matter. Where a sound is rarely a therapy target on its own, its page says that plainly and points at what usually matters instead.

Playable in any browser

24
Consonant sounds
3
Word positions
Free
Word lists
No account
To read them

Choose a sound

Ordered roughly by how often each one shows up as a therapy target. R, S, and L between them account for a large share of every articulation caseload; the sounds towards the end of the list are ones a child is rarely referred for on their own.

R

R Sound Games

/ɹ/

Practice words: rabbit, rain, red

S

S Sound Games

/s/

Practice words: sun, soap, sock

L

L Sound Games

/l/ · by age 4-6

Practice words: lamp, leaf, leg

TH

TH Sound Games

/θ/

Practice words: think, thing, thick

SH

SH Sound Games

/ʃ/ · by age 4-6

Practice words: shake, shape, share

CH

CH Sound Games

/tʃ/ · by age 4-6

Practice words: chair, chalk, chance

K

K Sound Games

/k/ · by age 3-4

Practice words: cake, camel, camp

G

G Sound Games

/ɡ/ · by age 3-4

Practice words: game, garden, gate

F

F Sound Games

/f/ · by age 3-4

Practice words: face, fall, family

V

V Sound Games

/v/ · by age 4-5

Practice words: vacuum, valentine, valley

Z

Z Sound Games

/z/ · by age 4-5

Practice words: zebra, zero, zigzag

J

J Sound Games

/dʒ/ · by age 4-6

Practice words: jacket, jam, jar

P

P Sound Games

/p/ · by age 2-3

Practice words: paint, pan, paper

B

B Sound Games

/b/ · by age 2-3

Practice words: baby, back, bag

M

M Sound Games

/m/ · by age 2-3

Practice words: mail, make, man

N

N Sound Games

/n/ · by age 2-3

Practice words: nail, name, nap

D

D Sound Games

/d/ · by age 2-3

Practice words: dad, daisy, dance

T

T Sound Games

/t/ · by age 2-4

Practice words: table, tail, take

H

H Sound Games

/h/ · by age 2-3

Practice words: hair, half, hall

NG

NG Sound Games

/ŋ/ · by age 2-4

Practice words: anchor, angle, angry

W

W Sound Games

/w/ · by age 2-3

Practice words: wagon, wait, walk

Y

Y Sound Games

/j/ · by age 3-4

Practice words: yak, yard, yarn

ZH

ZH Sound Games

/ʒ/ · by age 7

Practice words: genre, azure, Asia

Voiced TH

Voiced TH Sound Games

/ð/

Practice words: the, this, that

The articulation games

These build articulation and speech clarity generally rather than drilling one sound. Pair them with the word list for your target sound, and use the practice tools inside an account when you want the words themselves filtered by sound and position.

Sounds Arrive on a Schedule

Speech sounds do not all appear at once. P, B, M, N and similar early sounds are usually in place by three; K, G, F and SH follow; and R, S, Z, L and TH are frequently still settling at six, seven or eight. A five-year-old saying "wabbit" is on an ordinary timetable, which is why knowing the schedule matters before deciding anything is wrong.

That schedule is also the argument for choosing targets deliberately rather than working on whatever is most noticeable. An earlier-developing sound that is still wrong is usually both easier to shift and more damaging to how well a child is understood, which makes it the better place to start.

Our speech sound development chart lays out the full timetable, and each sound page above gives the typical mastery age for that sound alongside the practice words.

Position Changes the Difficulty

The same sound is not equally hard everywhere in a word. Most children find a sound easiest at the start, harder in the middle, and hardest at the end — which is why therapy usually establishes one position before moving to the next rather than practising all three at once.

Every sound page here splits its practice words the same way, and the full lists on the sound guides go further, breaking each position out into its own page with a longer word bank behind it.

Every Consonant, Including the Quiet Ones

All 24 English consonants have a page here, and they are not all equally worth a game. /H/ has no tongue or lip position to learn and is almost never a goal on its own. /ZH/, the buzz in "measure", is the rarest consonant in the language and usually arrives by itself once /SH/ is solid. /D/ and /T/ are early and everywhere, and are far more often the place another sound's error lands — "do" for "go", "dis" for "this" — than targets in their own right.

We publish those pages anyway, and say all of that on them. A parent searching for "H sound games" deserves the real answer, which is that the sound is rarely the problem and what usually matters is the wider pattern it sits inside. That is more useful than a page pretending every consonant needs drilling, and it is a great deal more useful than no page at all.

Vowels and diphthongs are a genuinely different case, not a harsher application of the same judgement. The 11 vowels and 5 diphthongs have full guides and word lists in the sound library, but a vowel error is usually one part of a wider speech pattern rather than a single target to drill. Consonant blends — /ST/, /BL/, /STR/ — are a third case again: two consonants coordinated back to back, practised by way of the single sounds inside them, which are all right here.

Frequently Asked Questions

What are speech sound games?
Games used to practise producing a particular consonant correctly — the core of articulation therapy. The game itself supplies the motivation and the repetitions; the target sound comes from the word list you practise alongside it.
Are your games filtered by target sound?
The arcade-style games are not — they build articulation and speech clarity generally. Sound-specific targeting lives in the pronunciation practice tools, where you choose the sound and the position in the word, and in the free word lists on each sound page.
Which sound should we work on first?
Usually the earliest-developing sound the child is getting wrong, since those are the quickest wins and the most damaging to intelligibility. If a speech-language pathologist is involved, work on whatever target they have set — practising a different sound at home is well-meant effort spent in the wrong place.
Why is there a page for every consonant but not for the vowels?
Because they are a different class of sound, not because we ran out of pages. Consonant errors are what articulation therapy is overwhelmingly about, and every one of the 24 English consonants is targeted often enough — by somebody, somewhere — to be worth a page of its own. The 11 vowels and 5 diphthongs have full guides and word lists in the sound library instead: vowel errors are much less common, and when they do need work it is usually as part of a broader speech pattern rather than a single sound drilled through a game. Consonant blends are a third case again — /ST/, /BL/, /STR/ are two consonants coordinated back to back, and you practise the single sounds first, so they keep their guides and word lists too.
Is every consonant really worth practising with a game?
No, and the pages say so. /H/ is a breath through an open throat with no tongue position to learn and is almost never a goal on its own; /ZH/ — the buzz in "measure" — is the rarest consonant in English and therapists usually leave it to fall into place once /SH/ and the CH/J pair are solid; /D/ and /T/ are far more often where another sound's error lands than targets in their own right. Those pages exist because parents search for them and deserve a straight answer, and each one explains what usually matters instead.
Are the word lists free?
Yes. Every word list and sound guide on this site is free to read with no account at all. The games and practice tools are part of the plan, free for 7 days with no card needed.

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