Running a Mixed Caseload With Minutes Between Groups
School and clinic scheduling produces groups that share a slot rather than a goal. The realistic constraint is not finding a perfect activity for each student — it is finding one that gives everyone in the room something to do while you take data on one of them.
The five-to-fifteen-minute figure in the table above is a typical sitting, not a level length; none of these games end on their own. That is deliberate, and it means you stop when the session stops rather than negotiating with a child about finishing a level. Practically, the shortest activities fit a warm-up or a carryover probe at the end of a block, and the longer ones carry a whole session when a group needs one thing to hold them.
Because nothing is consumed, there is no reason to save a good activity for later. An itinerant clinician working across buildings carries a login rather than a crate, and the material in the third school is identical to the material in the first.
What You Get for Data, and What You Do Not
Straight version first. Progress tracking is a Pro feature, and there is no progress-report export yet. The free plan covers one student profile, one generated story a month, and 100 pronunciation-scoring attempts a month. If you need accuracy trends and session history per student across a caseload, that is Pro: three student profiles, 5,000 pronunciation-scoring attempts a month, and 20 stories.
The second thing to be clear about is what the data is. Pronunciation scoring gives you accuracy at the word and sound level from a recording, which is a practice signal and a useful trend line — it is not a standardized assessment, and it should not appear in an evaluation report as though it were one. Treat it the way you would treat a probe you designed yourself: good evidence of change over time, not a normed score.
For IEP progress reporting, the honest workflow is that the platform gives you the repetitions and the trend, and you still make the clinical judgement about whether the goal criterion was met. Anyone promising you IEP data straight out of a game is selling you something we are not selling.
Matching a Game to a Goal Area
The games target skill areas rather than individual phonemes: articulation and speech clarity, vocabulary and semantic relationships, comprehension and inferencing, social communication and conversation, and feeding and food exploration. That maps reasonably onto how goals are written, which is usually by area and criterion rather than by activity.
What a game will not do is hand you a specific target — initial /r/ at the phrase level, say. For sound-specific and position-specific material, the word bank is the tool: more than 9,200 words across the English speech sounds, filtered by position and difficulty, plus the worksheet generator for the same targets on paper. Use a game for volume and buy-in, and the word lists when the goal names a sound.
The practical pattern most clinicians land on is a game as the vehicle and the target as the content: the student is playing, you are eliciting, and the game is what makes the fortieth repetition acceptable to a nine-year-old.
School Devices, Filters, and Who Holds the Account
Everything runs in a browser with no install and no admin rights, which is usually what decides whether a tool can be used in a district at all. Managed Chromebooks, locked-down laptops, iPads, and interactive displays all handle a browser tab. If your district filters by domain, speechtherapymagic.com needs to be permitted, and that is worth checking before you plan a session around it.
Children never create accounts. The adult holds the account and controls the data, which is generally the first question a district privacy review asks, and it is also why these games are not in ad networks — there is no child-facing signup to monetize.
For anything formal — a site licence, a data protection agreement, a subprocessor list — our schools page covers it. Our for-SLPs page covers the rest of the platform: pronunciation scoring, the story builder, the worksheet generator, and the deck builder.