Following instructions

Following Directions Games and Activities

"Doesn't follow directions" is one of the most common referrals a school SLP receives and one of the least informative. It describes an outcome, not a cause, and there are at least five different reasons a child arrives at it: hearing, attention, working memory, missing concept vocabulary, or genuine comprehension breakdown. Each needs a different response, and the first job is working out which one you are looking at.

Once that is settled, the target is usually specific and quite satisfying to work on. Therapy grades directions along known dimensions — how many steps, how many details in each, whether the order given matches the order to do, and which concept words are loaded in. A two-step direction with a temporal concept in it ("before you put the pencil down, touch the blue circle") is a much harder thing than two plain steps, and the difference is worth being deliberate about.We have no hand-written following-directions game yet. What we do have is on this page, and any published catalog activity tagged for directions or multi-step instructions appears in the grid below automatically.

Following directions games

Nothing hand-written for this skill yet. Published catalog activities tagged for directions appear below, so this page can be empty on one visit and not on the next.

There is no game tagged for following directions on this page yet. The grid fills in from the published catalog rather than from a hand-written list, so a game tagged for directions will appear here without a deploy — and the guidance below is what we would give you in the meantime. The full catalog is there in the meantime.

How Kids Practice With These Games

  • Repetitions without the fight

    Progress in speech and language runs on volume of practice. A ten-minute game produces dozens of engaged responses where a worksheet produces a handful of reluctant ones — the target is identical, the willingness is not.

  • Built around real therapy goals

    Every game is developed by our team with our clinical lead, a licensed speech-language pathologist, against the targets that appear on IEPs and treatment plans: articulation, vocabulary, comprehension, following directions, and pragmatic language.

  • Nothing to install or print

    They run in any browser, on a phone, tablet, Chromebook, laptop, or classroom smartboard, and they are built touch-first — so the iPad on the sofa and the cart in the school library behave the same way.

  • Practice out loud, not just tapping

    Several games ask the child to say the word or record their answer and play it back. Hearing your own production is the fastest feedback there is, and it is the part a printable can never do.

  • Practice that gets recorded

    An account keeps a history of what was practised across every activity on the site, so "has this actually helped?" has an answer that is not a memory. Trends and sound mastery over time are Pro features.

  • No ads, and no accounts for children

    Games sit behind a login, so they are not in ad networks and not open to the web. A parent, therapist, or teacher holds the account and the data — children never make one themselves.

Five Different Problems With One Name

Start by ruling out hearing. A child with an intermittent hearing loss — the sort that comes with repeated ear infections — behaves exactly like a child who is not listening, and no amount of language therapy fixes it. A hearing screening is the first step for any new referral of this kind, every time.

Attention is the second candidate. A child who follows a direction perfectly when it is given at close range and to them by name, but not when it is given to the class, has an attention or auditory-figure-ground problem rather than a language one. Working memory is the third: they understood every word and the third step had fallen out by the time they got to the second.

The two genuinely linguistic causes are missing concept vocabulary and comprehension breakdown. A child who does not reliably know "behind", "between", "before", or "except" will fail directions that hinge on them while understanding the rest of the sentence perfectly — which looks like carelessness and is not. Testing the concepts separately is a quick way to find out.

The Concepts Directions Are Built From

Basic concepts are the modifying words that carry the real instruction. Spatial concepts — in, on, under, behind, between, next to, above. Temporal concepts — before, after, first, last, while. Quantity concepts — all, some, none, most, each. And exclusion concepts — except, other than, all but — which are late, rarely taught, and appear surprisingly often in test instructions.

Temporal ones are worth singling out. A direction like "before you get your coat, put the book away" states the actions in the reverse of the order they should be done, and children commonly do them in the order they heard until around five or six. Doing that at four is developmentally ordinary; doing it consistently at seven is a target.

Conditional directions are the hardest level and the one closest to classroom language: "if there are more circles than squares, touch the last square". They stack a comparison, a decision, and a spatial concept into one instruction, which is exactly why standardised subtests use them to find the ceiling.

How to Grade Difficulty Without New Materials

There are five dials, and you can turn them with whatever is already on the table. Add steps. Add critical elements per step — "touch the circle" becomes "touch the small blue circle". Break the match between the order heard and the order done. Load in a concept word. Take away the visual support so the direction has to be held in the head.

Give the direction once. It is tempting to repeat, and repeating quietly teaches the child that the first delivery does not need to be attended to. If it fails, do not repeat it identically — reduce it instead, get success at the shorter version, then rebuild. That is the difference between practice and just getting through the activity.

The most useful check in a session is asking the child to say the direction back before doing it. Repeating it accurately and then doing the wrong thing points at comprehension. Failing to repeat it points at memory. Two seconds of information, and it changes what you work on next.

At Home, With No Materials At All

Real errands make the best practice because the payoff is built in. "Get your shoes and put them by the door" is a two-step direction that matters, which is a much better teacher than a worksheet direction that does not. Add a step when two are reliable, and a concept word when three are.

Cooking, setting the table, and packing a bag are direction-rich by nature and carry sequencing along with them. If you want to make it harder, remove yourself from the room — a direction that has to travel with the child is a memory task as well as a language one.

Do give the child a way out that is not failure. "Tell me if you only got the first bit" teaches self-monitoring and asking for repetition, which are the compensations that will actually serve them in a classroom where nobody is grading the instruction for them.

Frequently Asked Questions

Why can't my child follow directions?
There are five common reasons and they need different responses: hearing, attention, working memory, missing concept words like "before" or "behind", and genuine comprehension breakdown. Rule out hearing first, then check whether the child can repeat the direction back — repeating it accurately and still doing the wrong thing points at comprehension rather than memory.
How many steps should a child manage at each age?
Rough expectations: a two-year-old manages one step, a three-year-old two related steps, and by four or five most children handle two or three steps with familiar content. Unrelated steps and directions loaded with concept words are harder than the step count alone suggests.
Is following directions a speech therapy goal?
Yes — it is a receptive language goal and a very common one on IEPs, usually written with the number of steps and the level of support specified. It is also assessed formally, with subtests that build from one step up to conditional directions.
Should I repeat a direction when my child doesn't follow it?
Not identically, and not straight away. Repeating on demand teaches a child that the first delivery is optional. Shorten it instead, get success at the shorter version, then build back up — and teach them to say "I only got the first part", which is a more useful skill than compliance.
Do you have a following directions game?
Not a hand-written one yet, and we would rather say so than list something adjacent. The grid on this page fills from the published catalog, so a tagged game will appear here as soon as one is published, with no deploy needed.

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